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Lab Instructor
Hunter College of Film & Media Studies is searching for two lab instructors for four lab sections of our introductory digital media production course - MEDP 150. To the students, the course consists of one lecture and lab each week. If you are interested in teaching two labs of MEDP 150 in the fall, please write me - rmira@hunter.cuny.edu and include your CV and portfolio link and describe your level of experience with Adobe Photoshop, Illustrator, HTML/CSS/Web Production and comfortable in instructing students in the use of a digital SLR for photography (SONY Alpha 3000).

The lab instructor position is a 60 hour commitment. Each instructor teaches two labs and attend the lectures that are scheduled for Wednesdays from 7:10-9pm. Both labs and lectures meet once a week, the labs consist of approximately 15 students. I am copying below available labs.

Beyond teaching the labs, lab instructors track student attendance and grade all student work (assignments, midterm and final).

The Hunter College fall semester runs from Thursday August 27th through Wednesday December 16th.

MEDP 150 3 Thu 17:10 19:00 Hunter North 432
MEDP 150 4 Thu 19:10 21:00 Hunter North 432

MEDP 150 9 Sat 11:10 13:00 Hunter North 432
MEDP 150 10 Sat 13:10 15:00 Hunter North 432

Adjunct, 3D Video Game Production
Monmouth University

Adjunct, 3D Video Game Production

Monmouth University is a private, mid-sized, residential university that is comprehensive in scope, supported by a broad commitment to the liberal arts. Founded in 1933, Monmouth offers 32 undergraduate and 23 graduate degree programs, and a doctoral program in Nursing Practice. Students benefit from a rigorous academic experience, small classes, and professors who meet the highest standards for scholarship and teaching. They participate in more than 90 active clubs and organizations including 14 fraternities and sororities, six media organizations, and an NCAA Division I athletics program fielding 21 teams, expanding to include swimming in 2015.

Monmouth's beautiful coastal campus is convenient to New York City and Philadelphia, in a vibrant economic region with dynamic arts programming, American Revolution history sites, and nationally recognized parks and golf courses. The 159-acre campus features 54 buildings, which include a blend of historic landmarks and state-of-the-art facilities. 

Through its academic offerings in liberal arts, science, and professional programs, Monmouth provides a highly personalized education that prepares students to realize their potential and to become engaged citizens in a diverse and increasingly interdependent world. Within its student body, 29 states and 28 foreign nations are represented.

Five centers of distinction work to promote awareness of specific issues and meet the needs of local and global communities. Our Centers, run by top experts and professors, provide important services in areas including the environment, global affairs, public policy, the arts, and real estate.

For a tenth consecutive year Monmouth University has been included in The Princeton Review's roster of "Best 379 Colleges," and "Best 296 Business Schools," and recognized for a third consecutive year as a top-40 school (Master's North) in U.S. News & World Report's list of "Best Colleges" rankings. Monmouth regularly receives top rankings in veteran-friendly schools and was recently included in Money magazine's list of "Best Colleges for Your Money."

Monmouth University is deeply committed to the principles of equity, diversity, and inclusiveness. The University's policy is to afford equal employment opportunities for all persons without regard to their race, religion, color, national origin, nationality, ancestry, age, sex (including pregnancy and sexual harassment), marital status, domestic partnership or civil union status, affectional or sexual orientation, gender identity or expression, atypical hereditary cellular or blood trait, genetic information, liability for military service, protected veteran status, or mental or physical disability, including AIDS and HIV related illnesses.

Department: Computer Science/Software Engineering

Position Summary:

Monmouth University seeks a 3D Video Game Production Adjunct Professor for a year-long, interdisciplinary video game production class.

Over the course of an academic year, which runs from September to May, this candidate will teach a group of software engineering and computer science students the Unity coding environment to then produce an engaging new game.

Students from multiple disciplines across the campus will be providing media assets for the game development including 3D animation, 2D elements, music, sound design, script writing, voice over, video and additional elements.

The candidate will work collaboratively with professors in the Art and Design, Music, Communication, and Computer Science and Software Engineering Departments to manage and organize the project (including asset management and setting of deadlines).

The goal is to simulate a real world work environment that benefits from the diversity of knowledge and skills available on campus. In Fall, the course will coincide with a critical theory class on video games. The candidate will be hired for the equivalent of one course per semester.

Review of applications will begin on 8/1.

Required Degree, License or Certifications:

Required Skills or Software:

Excellent interpersonal, organizational and communication skills

Required Years of Experience:

Other Requirements:

Excellent technical skills in working with the Unity gaming engine, strong organizational and project management skills, as well as good interpersonal skills, a desire to teach, and a MFA or PhD degree in a related area.

Preferred Qualifications:

Industry experience or non-profit game development experience is a plus, as well as interest in games for social change.

Log in to http://apptrkr.com/634730 to apply and see the job duties for this position no later than the deadline date.

Posting Date: 07/07/2015

Closing Date:

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Assistant Professor, Media Arts & Game Development at University of Wisconsin Whitewater
Position Information
Position Title: Assistant Professor, Media Arts & Game Development
Name of Institution: University of Wisconsin Whitewater
Position Announcement:
The University of Wisconsin-Whitewater Department of Communication is now accepting applications for a tenure-track assistant professor in the Media Arts and Game Development (MAGD) program. The starting date for the position is August 19, 2015.

Qualifications: Candidates for this position will have the academic preparation and demonstrable experience to teach undergraduate courses in some of the following areas: game design, creative coding, game development, web design/development, physical computing, and other emergent/computational media (theory and practice). The candidate should also have an active research and/or creative agenda within one or more of these areas. A terminal degree (Ph.D. or M.F.A) in a relevant field by time of appointment is required for this position.

An interest in creating courses in the candidate?s areas of expertise and determining the future direction of the program are considered assets for this position. We welcome applications from those who consider themselves creative practitioners as well as research practitioners in any of the areas above.

The Media Arts and Game Development (MAGD) Program: MAGD is an innovative interdisciplinary program that emphasizes the use of digital technology for the conceptualization and development of computer-based multimedia applications. The program serves a diverse population of students, and embraces the principles and practices of Inclusive Excellence that are reflected in the University of Wisconsin System?s commitment to diversity and educational opportunity. The successful candidate will teach basic and advanced courses in the media arts and game development area.

The Department of Communication: The Department of Communication is the largest department in the College of Arts and Communication and one of the largest at the University. The department serves more than 600 students who major in one of our seven emphases: Advertising, Broadcast/Print/Web Journalism, Corporate and Health Communication, Electronic Media, International Journalism, Media Arts and Game Development, and Public Relations. The department?s graduate program serves a diverse population of recent undergraduates and returning professionals.

The College of Arts and Communication: The College of Arts and Communication serves a diverse population of students and embraces the principles and practices of Inclusive Excellence that are reflected in the University of Wisconsin System's commitment to diversity and educational opportunity. We actively seek candidates who possess the interest and ability to work with students from diverse socio-economic, educational, and ethnic backgrounds.

The University of Wisconsin-Whitewater: The University of Wisconsin-Whitewater is a comprehensive university in the well- respected University of Wisconsin system. Established in 1868, the University has approximately 12,000 students enrolled in 50 undergraduate and 11 graduate degree programs. We are committed to the development of the individual, the growth of personal and professional integrity and respect for diversity and global perspectives. Our core values include: Commitment to the pursuit of knowledge and understanding; Development of the Individual; Personal and Professional Integrity; Commitment to Serve; Commitment to develop a sense of community, respect for diversity, and global perspectives. We strive to create and maintain a positive and inviting environment for multicultural students, students with disabilities, and nontraditional students. See http://www.uww.edu for more information.

The Community: Whitewater, a city with a population of over 14,000, is located in southeastern Wisconsin near the scenic Kettle Moraine State Forest. The immediate area offers a wide variety of summer and winter recreational activities, including facilities of the nearby Whitewater Lake recreational area. Whitewater is 50 miles from Milwaukee, 45 miles from Madison and 110 miles from Chicago.

How to Apply: Submit a completed application packet online containing a letter of application, curriculum vitae, names and contact information of three references, graduate and undergraduate transcripts (copies will suffice until final stages of interview process) and representative evaluations of your teaching (if available). Also submit a portfolio of research and/or creative work, consisting of some or all of the following: research articles and papers, representative images of your work with descriptions, links to any video or interactive work, representative writing sample, and representative student work.

To insure full consideration please submit your materials prior to July 24, 2015. Review of applications will continue until the position is filled.
Application packets should be sent electronically to:

Patsy Latimer, University Staff
latimerp@www.edu
Communication Department
University of Wisconsin-Whitewater
800 W. Main St.
Whitewater, WI 53190
Questions about the position can be addressed to:
Prof. Jim TerKeurst, Search Committee Chair
terkeurj@uww.edu

UW-Whitewater is an Equal Opportunity and Affirmative Action Employer, and actively seeks and encourages applications from women, people of color, persons with disabilities, and all veterans Names of applicants may be disclosed unless requested otherwise. Names of finalists will be released. UW-Whitewater conducts criminal background

Bookkeeper
Eyebeam is looking for a bookkeeper to oversee day-to-day financial management and also output detailed and regular reports, working closely with the director. Should have ease working with Quickbooks software. The appropriate candidate will be very comfortable working with accrual accounting and with non-profits, preferably within the arts. Part time position, 3 days/wk. Hourly rate negotiable.

Looking for young and energetic talent with a keen eye for details.

Duties include:
Entering transactions and coding
Entering and paying bills
Managing A/R and A/P
Running basic reports and projections
Track costs associated with programs and outstanding bills
Output PNL as needed
Payroll

Application Instructions:

Please e-mail info@eyebeam.org with a cover letter and resume with the subject line "EYEBEAM BOOKKEEPER".

Visiting Assistant Professor - Art & Technology/ New Media/ Digital Art/ Video & Expanded Practices
Job Description:
The Department of Art at The Ohio State University seeks to hire a 9-month, non tenure-track, Visiting Assistant Professor starting August 24, 2015. As part of the College of Arts & Sciences, the Department of Art brings together art, media and culture in an environment that critically engages the use of technology in the creation of contemporary art and cultures.

We seek an artist who is creatively and critically engaged in the practices and discourses of New Media art. We are especially interested in a candidate whose practice engages emerging technologies and finds relationships and expressive modes of production across multiple disciplines, such as traditional art practices, the humanities, the sciences and engineering.

The successful candidate will demonstrate the potential for excellent teaching and will have a creative practice utilizing digital tools. The responsibilities of the position include teaching 5 classes during the 9-month school year in a program that serves undergraduate majors and MFA graduate students. Courses taught would be at multiple levels, and could include expanded media, 3D modeling, 3D animation, art games, video, new media, and creative coding. Additional responsibilities involve participating in the mentoring of students (graduate and undergraduate), and assisting faculty and staff with the organization of student exhibitions and labs/equipment associated with the courses taught.

Required Education, Skills, and Qualifications:
MFA or equivalent required at time of appointment
Candidate must be able to teach a variety of digital art studio courses.
Ability to teach at multiple levels of an art curriculum

Preferred Education, Skills, and Qualifications:
Some University level teaching experience
A professional creative practice that utilizes digital tools

Submissions:
Send a letter of application, CV, teaching philosophy and a URL where documentation of your work can be viewed (include a list of specific works the committee should consider). Only applications submitted online will be accepted.
Send completed application to Jen Leung (leung.66@osu.edu)with subject line:
VAP ART 2015
For best consideration, apply by June 30, 2015.

The Ohio State University is committed to enhancing the diversity of its faculty and staff and encourages applications from women, minorities, members of the LBGT community, people with disabilities and veterans. The University is an equal opportunity/affirmative action employer.

Visiting Teaching Assistant Professor - Emergent Digital Practices
The Emergent Digital Practices (EDP) program, part of the Division of Arts, Humanities, & Social Sciences, brings together art, design, media, culture and technology studies in a hands-on, collaborative environment. Technology links academic disciplines with professional fields and joins shared communities with our personal lives in many new and exciting ways. To understand and explore this landscape, we infuse the digital practices of making and writing with contemporary critical approaches to cultural technologies, media philosophy, the critique and investigation of electronic and new media arts, and studies in science fiction, trans-global politics and science.
More information online at: www.du.edu/ahss/edp

The Emergent Digital Practices Program seeks to hire a Visiting Teaching Assistant Professor in Emergent Digital Practices, School of Art and Art History, University of Denver. This is a non tenure-track, 1 year position. MFA or equivalent required. We seek an artist/scholar who is creatively and critically engaged in the practices and discourses of New Media. We are especially interested in candidates who are creative coders and visual artists.

The successful candidate will demonstrate the potential for excellent teaching and will have a creative practice utilizing digital tools. Some of the responsibilities of the position include teaching seven 10-week classes per year in a program that serves undergraduate majors and minors in Emergent Digital Practices, as well as MFA and MA graduate students. The courses would include undergraduate foundation-level studio courses, an upper level elective studio tied to the practice of the candidate, and a lecture course related to New Media for broader audiences. The right candidate will begin fall 2015.

More info and Apply online:

Visiting Instructor in 4D (Time) Arts
Visiting Instructor in 4D (Time) Arts ? School of Art, University of Tennessee, Knoxville

Full-time, non-tenure track, Spring semester. Position dates: January 10 through May 10, 2016.

The School of Art at the University of Tennessee seeks an artist for whom the time arts are central to their creative practice. We are seeking an artist with considerable creative experience in video and in one, or more, of the related fields of time arts: animation, film/cinema, performance, sequential arts, programming, transmedia storytelling, sound art, etc. Competitive applicants will demonstrate an active creative practice through a strong record of exhibitions, festival screenings, gallery shows, and/or other creative activity. Applicants should be conversant in current issues of theory and aesthetics.
MFA or other terminal degree is preferred. Demonstration of extraordinary qualifications may be considered in lieu of terminal degree. Individuals with post-graduate college level teaching experience are encouraged to apply.

The selected individual will teach courses based on his/her creative research and multiple levels of undergraduate courses in 4D (time) arts. No committee work or student advising is required. A studio space is provided.

Review of applications will begin immediately and continue until the position is filled. Women and people of diverse racial, ethnic, and cultural backgrounds are encouraged to apply.

Salary: $17,000.

Required application materials include:
CV (including the names and contact information of 3 references), cover letter, and an online link(s) to a portfolio of recent work. If an online portfolio is not available, please provide a reasonable alternative. The number of work samples will depend on your practice.

Email application materials with links (PDF preferred) with the heading ?4D Search? to David Wilson, dwilson3@utk.edu. Phone contact (865) 974-3407

The selected individual will join dynamic, internationally recognized faculty members at a nationally ranked School of Art in a city with an emerging arts scene. The School offers NASAD accredited programs leading to the Bachelor of Arts in Art and Art History; the Bachelor of Fine Arts in Studio Art with concentrations in 2D, 3D, and 4D; and the Bachelor of Fine Arts in Graphic Design. The School?s graduate program offers a three-year Master of Fine Arts degree in Studio Arts with concentrations in Ceramics, Transmedia Design, Painting/Drawing, Printmaking, and Sculpture. The program includes 27 permanent faculty, 350 undergraduate students and 35 graduate students. To learn more about the School of Art please go to: http://art.utk.edu


Professorial Lecturer or Instructor in Graphic Design
The Department of Art and the Graphic Design Program invites applications for a one-year term position in Graphic Design at the rank of Professorial Lecturer or Instructor. Rank will be dependent on experience and stature in the field. The appointment is a 9-month term position and will commence on August 31, 2015.

An MFA in Graphic Design or equivalent terminal degree in a closely associated field is highly preferred, although candidates with a bachelor?s degree in design and relevant professional experience are encouraged to apply. The committee will give preference to applicants with professional and teaching experience. Teaching responsibilities will include teaching at all levels in the undergraduate graphic design curriculum, student advising and mentoring women and minority students. The candidate must be able to teach HTML, CSS, Javascript and jQuery and/or any other programing skills, and experience with motion graphics is desirable; occasional teaching of traditional media graphic design courses can be expected. The ideal candidate will have professional experience or a research background in one or more of the following: UX design, design for mobile technologies, interactive interfaces, information visualization, physical computing and wearable technologies and familiarity with new media design trends and practices. Candidate should also have a general awareness of current issues in design, the demands of the professional field and the tools, technologies and resources inherent to the discipline, as well as being able to contribute through service to the design program and the department of art.

Salary is competitive and dependent on qualifications and experience. Applications will be reviewed beginning immediately and continue until the position is filled. Visit www.american.edu/cas/graphic-design and www.american.edu for further information on the University and the design program.

Please submit applications via: apply.interfolio.com/29449. Include a letter of application, curriculum vitae, writing samples or syllabi (if any), three letters of recommendation, recent teaching evaluations (if available), 15-20 samples of design work and, if available, samples of your students? design work. Samples of design work can be provided as links to online portfolios, in PDF via email, or in CD, DVD, format sent directly to the Department of Art at the following address:

Chemi Montes, Chair
Graphic Design Term Search Committee
Department of Art, American University
4400 Massachusetts Ave. NW Washington, DC 20016-8004

Incomplete applications will not be reviewed. Application materials will not be returned. Contact Chemi Montes, Graphic Design Program Director, cmontes@american.edu or call the Department of Art at 202.885.1671 if you have any questions.

American University is an equal opportunity, affirmative action institution that operates in compliance with applicable laws and regulations. The university does not discriminate on the basis of race, color, national origin, religion, sex (including pregnancy), age, sexual orientation, disability, marital status, personal appearance, gender identity and expression, family responsibilities, political affiliation, source of income, veteran status, an individual?s genetic information or any other bases under federal or local laws (collectively ?Protected Bases?) in its programs and activities. American University is a tobacco and smoke free campus.

Posting for Assistant Professor in Art History - Simon Fraser University
The School for the Contemporary Arts at Simon Fraser University invites applications for a tenure-track position as assistant professor of art history to begin January 1, 2016. We are seeking a scholar in the history and theory of twentieth and twenty-first century art. Scholars with additional interest in cinema studies or electronic or computer-based media art are especially encouraged to apply. As a scholar in an art school, this person should enjoy teaching aspiring artists as well as scholars. The candidate will teach undergraduate courses within the B.A. in Art, Performance, and Cinema Studies; in addition, the candidate will teach seminars in the M.A. in Comparative Media Arts and occasional scholarly courses in the M.F.A. in Interdisciplinary Studies. Faculty are required to maintain active scholarship. Advising, committee responsibilities, and supervision of graduate students in both the M.A. and the M.F.A. programs are expected.

The School for the Contemporary Arts is an interdisciplinary school for the creative practice and scholarly study of the fine and performing arts. It offers the B.A. in Art, Performance, and Cinema Studies, five B.F.A.s in dance, film, music, theatre and visual art, the M.A. in Comparative Media Arts, and an interdisciplinary M.F.A.
The B.A. in Art, Performance, and Cinema Studies is a four-year interdisciplinary program in studies of the arts. It has two streams, one in art and performance studies and one in cinema studies. The M.A. in Comparative Media Arts is a four-semester program that takes a comparative perspective that synthesizes the historical, theoretical, and methodological approaches of art history, cinema studies, performance studies, and studies of computer-based arts.

Requirements for the position include a Ph.D. in art history or an appropriate field; a serious scholarly research program; and a respectable record of publishing. Teaching experience is an asset. Applications must include a letter of application outlining scholarly background and projects; a curriculum vitae; a writing sample; a statement of teaching philosophy; and the names and contact information (e-mail, telephone) for three confidential referees.

Submit all applications by e-mail to Elspeth Pratt, Director c/o Samantha Diamond, scasec@sfu.ca

The review of applications will begin May 29, 2015, and will continue until the position is filled. To ensure full consideration, applications should be submitted by this date.

The availability of this position is subject to budgetary approval. All qualified candidates are encouraged to apply; however, Canadian citizens and permanent residents will be given priority. Simon Fraser University is committed to employment equity and encourages applications from all qualified women and men, including visible minorities, Aboriginal people, and persons with disabilities. Under the authority of the University Act personal information that is required by the university for appointment competitions will be collected. For details see
http://www.sfu.ca/vpacademic/faculty_openings/collection_notice.html

Museum Registrar
The Samek Art Museum is a program of Bucknell University that creates meaningful encounters between artists, students, scholars, the public and works of art. The Museum presents original, travelling, and collection exhibitions and public programs that cover the range of art history with an emphasis on contemporary art. The Museum maintains an active museum collection of over 5,400 objects, including 450 works installed across the campus. The gallery programs and/or manages 3 spaces - the Samek Art Gallery on campus (including offices, work-room, on-site collections storage, and collection study room), Downtown Art Gallery, and off-site collections storage - totaling 4,500 square feet of exhibition and program space plus 3,000 of storage and work space. The Museum produces, on average, 12 exhibitions, 75 public programs, and 25 campus events annually. The Registrar reports to the Director and is part of the museum team that includes the Public Programs and Outreach Manager, Preparator and Operations Coordinator, Museum Fellow, and student docents and guards. The Registrar's responsibilities include; exhibition installation and de-installation, collections management, art handling, coordinating collections study room, and records and information management.

For details, see: http://museum.blogs.bucknell.edu/2015/03/31/samek-art-museum-registrar-position-opening/

About Bucknell

Bucknell University, an equal opportunity employer, believes that students learn best in a diverse, inclusive community and is therefore committed to academic excellence through diversity in its faculty, staff, and students. We seek candidates who will be committed to Bucknell's efforts to create a climate that fosters the growth and development of a diverse student body. We welcome applications from members of groups that have been historically underrepresented in higher education.

Bucknell University is a private, highly selective, national liberal arts institution that also offers strong professional programs in engineering, business, education, and music. Located in Central Pennsylvania along the Susquehanna River, Bucknell is nestled in the Borough of Lewisburg, an appealing Victorian-style town ranked as one of America's best small towns. Lewisburg and the surrounding region offer a unique combination of outdoor recreation opportunities, small-town charm, and appealing amenities such as restaurants, art galleries, an art deco theater, museums, and boutiques. In addition to the many cultural and athletic events offered by the University and the Borough, the surrounding region offers outstanding schools, medical facilities, and an affordable cost of living. For those who crave the city, Bucknell is within an easy three-hour drive to Philadelphia, New York, Baltimore, and Washington, D.C.

Digital Design & Fabrication Position at LSU
Job Summary/Responsibilities:
The School of Art at Louisiana State University seeks a full-time Instructor or Professional in Residence in Digital Design and Fabrication for an initial one-year appointment to begin August 2015. The position is based in the 3D area, which includes Ceramics and Sculpture, and will involve interaction with faculty and students from Art, Architecture, Interior Design, and Landscape Architecture.

The successful candidate will be an innovative and dedicated artist and educator, with demonstrable skills in 3D digital design and fabrication. Candidates will be required to teach introductory coursework in theoretical foundations, method skills, and subject-specific knowledge in such applications as: Rhino3D, Grasshopper3D, Solidworks, MasterCAM, Arduino, CAD, CAM, as well as have a thorough understanding of the range of contemporary digital design and fabrication tools and processes.

Required Qualifications:
Master of Fine Arts (MFA) or Masters of Architecture, or equivalent, is required at time of hire for both levels.

Instructor: Teaching experience including a minimum of two years beyond TA is required.

Professional-in-Residence: Eight to ten years of related professional experience is required.

Desired Qualifications:
Particular emphasis will be given to candidates who focus on the use of innovative technologies in ceramics and the creation of functional objects, as well as exhibits detail-oriented craftsmanship with a variety of materials.

Special Instructions to Applicants:
Applicants must present a portfolio of professional work and student work to complete their application. All media is to be attached in the SlideRoom application found here: https://lsuart.slideroom.com/#/permalink/program/24674

A copy of your transcript(s) may be attached to your application (if available). However, original transcripts are required prior to hire.

Additional Position Information:
LSU is the flagship university of Louisiana. Located amid 1500 live oaks, it is one of the loveliest campuses in the South. The School of Art is accredited by NASAD, and includes six studio areas, art history, graphic design and digital art, and is part of the College of Art & Design. The School is home to approximately 400 undergraduate majors and 50 plus graduate students. Additional information on the program can be found at http://design.lsu.edu/art.

Salary and rank are commensurate with qualifications and experience. An offer of employment is contingent on a satisfactory pre-employment background check. Review of applications will begin immediately. Application deadline is April 15, 2015, or until a candidate is selected.

BENEFITS: LSU offers outstanding benefits to eligible employees and their dependents including health, life, dental, and vision insurance; flexible spending accounts; retirement options; sick leave; paid holidays; wellness benefits; training and development opportunities; employee discounts; and more!

Apply here:
http://lsusystemcareers.lsu.edu/applicants/Central?quickFind=58924

Visiting Full-time Faculty, Graphic Arts, SMFA, Boston
The School of the Museum of Fine Arts, Boston (SMFA) is accepting applications for a full-time visiting faculty member in the Graphic Arts Area. The School is an interdisciplinary institution where faculty engage with students working in a variety of media and in assisting students to work across media and disciplines. Candidates should have the ability to facilitate students? research and production across both art and academic fields of study.

The chosen candidate will ideally teach the following courses in the 2015-2016 academic year:

GRA 1006 Graphic Arts Toolbox: Design, Production & Alternative Strategies (Fall 2015)
?GRA 2001 Signs & Symbols: Branding (Fall & Spring)?
GRA 2003 Framing Advertising (Spring 2016)?
GRA 3005 Design Studio (Fall & Spring)
to read about the mission of the area and see the full listing of courses please go to http://www.smfa.edu/graphic-arts

MFA required. Candidates should have a minimum of three years full-time teaching experience and a strong professional exhibition record on a national or international level. The ideal candidate will have experience working in print and web-based software and have a body of work that critically looks at branding and advertising in their studio practice.

A full time teaching work load includes 8-10 teaching periods per year. SMFA is an equal opportunity employer, and is committed to increasing the diversity of its faculty.

To apply, please send by email a letter of application, a link to your professional website and/or portfolio of your work with navigational instructions, a statement of teaching philosophy, and current curriculum vitae to facultysearches@smfa.edu. Please reference ?Graphic Arts Position? in the subject line of the email.

Samek Art Museum Fellow

Samek Art Museum
Bucknell University
Museum Fellowship



Department Overview

The Museum a program of Bucknell University that creates meaningful encounters between artists, students, scholars, the public and works of art. The Museum presents original, travelling, and collection exhibitions and public programs that cover the range of art history with an emphasis on contemporary art. The Museum maintains an active museum collection of over 5,400 objects, including 450 works installed across the campus. The encyclopedic collection includes objects from pre-history to contemporary video art with strengths in photography and prints. The Museum programs and/or manages 3 spaces - the Samek Gallery on campus (including offices, work-room, and collection study room), Downtown Gallery, and off-site collections storage - totaling 3,600 square feet of exhibition and program space plus 2,000 of storage and workspace. The Galleries produce, on average, 12 exhibitions, 75 public programs, and 36 campus events annually. For more information, see http://museum.blogs.bucknell.edu.

Fellowship Overview

The Museum Fellowship is offered for recent college graduates interested in pursuing a museum career. The fellowship offers professional training in curating, collection development, and arts administration and is designed to help fellows support their academic and career goals through supervised work experiences. Under the supervision of the Samek Art Museum director and chief curator, the fellow will have the opportunity to be involved in every aspect of the Museum's programs and operations. This is a 12-month (July 2015-June 2016) fellowship for one year with the possibility of a second year. This fellowship is a commitment of an average of 20 hours/week. The fellowship offers an annual $12,000 stipend for living expenses.

Special Opportunities

The Museum is currently exploring actively collecting and preserving born-digital art in addition to traditional art forms, offering a unique opportunity for the next Fellow who will be an integral part of this research and early collection development. Museum director, Richard Rinehart, recently published "Re-Collection: Art, New Media, & Social Memory" (http://re-collection.net or #re_collect) and working together with campus IT, the Museum is well positioned to undertake this project.

In addition to their other responsibilities and opportunities, the Fellow will be offered the opportunity to curate an exhibition drawn from the Museum's permanent collection at the end of their first year and, should the fellow remain a second year, they will be offered the chance to curate a special exhibition for the Museum's Downtown Gallery.

Fellowship Learning Goals

For the fellow, the purpose of the fellowship is:
? To learn to function as a professional within his/her institution as well as the broader community of museums, and to understand current museum issues.
? To learn to function within the organizational structure of a museum and to develop a knowledge of governance and administrative operations.
? To develop knowledge and skills related to specific areas of museum work.
? To develop the ability to identify, assess and solve on-the-job museum problems.
? To assess individual wishes and needs for professional development.
? To learn how exhibitions are curated and produced in a professional art gallery/museum environment.
? To learn how the permanent museum collection of artworks is conserved, documented, and used in teaching and research.
? To learn how galleries and museums educate the public about art in an informal life-long learning environment.

Fellowship Assignments

The fellow engages in learning opportunities and provides assistance with all aspects relating to the museum collections, interchanging/rotating exhibitions and interpretive programs, including, but not limited to:

? Curatorial coordination for the "Connections Gallery: Experiments in Community Curating" including coordinating bi-monthly installation and de-installation.
? Researching artists and the exhibition history of artworks, creating exhibition documentation, corresponding with artists, and other tasks that contribute to developing exhibitions.
? Conduct research, assist, and advise the Museum in collecting and preserving born-digital artworks.
? Receiving training in handling original artworks by assisting with installing and de-installing exhibitions and assisting with delivery and pick-up artwork.
? Documenting art objects, and making the collection available to students and faculty in a learning environment.
? Curatorial field trips to regional galleries and museums.
? Accompany director and staff to selected campus arts meetings.
? Acting as Museum docent.
? Occasionally opening gallery and assisting with producing events.
? Practicing public museum writing with regular writing for museum's blog.
? Read assigned readings about the history of museums and exhibition practices.
? Attend regular meeting with museum director to reflect on fellowship experiences, plan individual projects and receive work assignments, discuss readings, and receive career consulting.
? Attend weekly Museum staff meetings to observe and participate in administrative planning for the Museum's programs and operations.

Fellowship Requirements

The ideal candidate has a demonstrated interest in curatorial practice. Attention to detail, excellent communication skills, and the ability to multitask and prioritize are essential to the position. Strong research skills are a plus. Background in art history with coursework in modern art preferred.

? A Master?s degree in art history (preferred, though BA's in art history or related fields such as art education, curatorial studies, or museum studies will be considered with outstanding ancillary experience and relevant research.)
? Familiarity with issues around curating, collecting, and preserving born-digital artworks preferred.
? Dependable, strong work ethic, and good communication skills.
? Must be proficient with social media tools (WordPress, Facebook, etc.) and familiar with digital AV media (Video files, Images, iMovie, Photoshop, etc.)
? Must be able to lift 50 pounds and work crouched or on ladders.
? Must have a valid drivers license.
? Must be able to obtain medical card required to drive 15 foot, 10,000 gross weight box truck.
? The University is required to conduct several background screens according to state and federal laws and Bucknell policy, including Pennsylvania Criminal History, FBI and Child Abuse clearances. The Samek Museum Fellowship offer is contingent upon the University?s verification of these credentials.

Application Guidelines

All of the following materials are due by midnight on April 12, 2013, and should be submitted by email to: r.rinehart@bucknell.edu.

Cover Letter

Include a cover letter that addresses all of the following questions in one to two pages:

? Why are you interested in this position?
? What makes you a strong candidate for this position? Please tell about your relevant educational background and past experience.
? What aspects of this position interest you the most? Why?
? What are your long-term goals? Where do you see yourself in five years?

Resume

Please outline ALL of your employment history including art-related and non-art-related work experience. Please also list exhibitions you have worked on, art writing or curating, awards and recognition that you have received, other art-related engagements you?ve participated in, as well as extracurricular activities, etc.

Writing Sample

Please send either:

? 2 academic papers you have written about art, or
? 1 academic paper and one other writing sample such as an exhibition brochure or art review.

References

Please provide email and phone contact information for three references; professors, curators, gallery directors, or related professionals who know your work well.

Additional Information

If you have any questions about this position or about the application process then please contact:

Richard Rinehart, Director
r.rinehart@bucknell.edu
http://museum.blogs.bucknell.edu/

Canada Research Chair (Tier 2) in ? Multisensory and Responsive Design
Canada Research Chair (Tier 2) in ? Multisensory and Responsive Design

We are seeking an outstanding researcher to be nominated for a Tier 2 Canada Research Chair. The successful candidate will be appointed to a tenure track position in AMPD at the Assistant or Associate Professor level, with appointment to commence on September 1, 2015.

This pan-­faculty position will attract a newly established research-practitioner with an innovative and stellar programme of research, and a significant track record in creative practice in the areas of information design and multisensory experience/interaction design. The successful candidate will be a practicing artist/designer, creative coder and technologist (i.e., able to work across a range of methodologies, software tools and programming languages utilized in information and multisensory design), within a strong theoretical framework. She or he will participate across the knowledge domains of the arts, media, performance and design, as well as health, biology, computer science, engineering, industrial design, architecture or urban planning. We invite applications from candidates with demonstrable expertise in one or more of the following: development of artistic tools and methodologies for embodied data exploration, dynamic visualizations of live interactive systems, interface design, user experience design (UX), design for virtual environments and massive multi-­user systems, HCI, and strong cross-­disciplinary approaches to information design.

For complete job description and application details, visit www.yorku.ca/acadjobs. Salary is commensurate with qualifications and experience. All York University positions are subject to budgetary approval. Applications must be submitted in hard copy, by April 20, 2015.

York University is an Affirmative Action (AA) Employer and strongly values diversity, including gender and sexual diversity, within its community. The AA Program, which applies to Aboriginal people, visible minorities, people with disabilities, and women, can be found at www.yorku.ca/acadjobs or by calling the AA office at 416-736-5713. All qualified candidates are encouraged to apply; however, Canadian citizens and Permanent Residents will be given priority.

Assistant Teaching Professor
Assistant Teaching Professor (Full Time Position)

Digital Storytelling: Multimedia Production, emphasis on animation or game design preferred

The Digital Storytelling Program in the College of Arts and Science at the University of Missouri seeks candidates for a full-time Assistant Teaching Professor faculty position in multimedia production with an emphasis on animation or game design. Candidates will be expected to teach on a nine-month, renewable appointment in the University of Missouri?s new Digital Storytelling BA program, starting August 2015.

Based in the liberal arts and sciences, the new Digital Storytelling B.A. program emphasizes narrative, multimedia and networked communication, as well as all elements of digital production, including writing, audio and visual production, and design. Because new faculty will participate in the growth and development of the program, we are looking for applicants who have both a larger vision for the possibilities of cross-disciplinary majors and also concrete strategies to engage students who may not have a background in every area.

Qualifications: An MFA, MA or MS, or equivalent industry experience in multimedia production including audio-visual field and studio production, animation, interactive game design, or related fields. Candidates will be evaluated on their record of teaching excellence as well as on-going and projected creative projects.

Compensation is competitive for professional practice and teaching faculty positions. This position is eligible for University benefits. The University of Missouri is located in the city of Columbia, Missouri and is the flagship school of the state?s university system. Columbia is home to a thriving arts community including two film festivals (the Citizen Jane Film Festival and the True/False Film Fest).

Application screening will begin April 1, 2015 and continue until the position is filled.

The University of Missouri is committed to cultural diversity, and it is expected that successful candidate will share this commitment. The University of Missouri is an Equal Opportunity/Access/Affirmative Action/Pro Disabled & Veteran Employer.

Please apply on-line at:
http://hrs.missouri.edu/find-a-job/academic.
Job number 15831

Front-end Developer
Triple Canopy, a nonprofit online magazine of art and literature with an office and a venue located in Brooklyn, seeks an experienced front-end developer with proven interest in publishing technologies. This person will play a significant role in shaping new projects by artists and writers, working from prototyping to publication, both on the Web and on other digital platforms.

The front-end developer will:
- collaborate with Triple Canopy?s developers and designers, who are based in New York, Los Angeles, San Francisco, and Berlin;
- participate in front-end development for future iterations of Triple Canopy?s online publishing platform;
- work on technical implementation and production support for projects created with Alongslide, Triple Canopy?s custom authoring and presentation tool;
- help maintain the editors? manual for Triple Canopy?s CMS and Alongslide.

The ideal candidate is:
- based in Berlin and possesses a minimum of three years of experience working in a collaborative studio, publishing, or arts environment; - an experienced front-end Web developer fluent in HTML5, CSS3, and JavaScript (Triple Canopy is built on Ruby on Rails, jQuery, and HTML5/CSS3);
- knowledgeable about interaction design technologies, from Web 2.0 to mobile apps;
- knowledgeable about contemporary technologies and standards for online and digital publishing;
- knowledgeable about developing open-sourced applications;
- personable, resourceful, and enthusiastic about creative experimentation and engaging in dialogues with Triple Canopy?s editors and collaborators alike;
- engaged with contemporary culture (visual art, literature, new media);
- able to articulate emerging technologies and their use to editors and collaborators without a background in technology;
- capable of working with iOS/Android and of doing back-end coding and audiovisual editing, although such experience is not required.

Triple Canopy requires an initial commitment of thirty-five hours per month, though the workload is likely to increase during occasional major development initiatives. We imagine this position to be suited for freelancers in search of a broader network of regular collaborators and for developers who desire critical engagement outside of a typical design and development studio. Interested candidates should submit a résumé, portfolio, GitHub profile, as well as any other relevant work samples to jobs@canopycanopycanopy.com. Payment is commensurate with experience. No calls, please.

For more information about the mission and staff of Triple Canopy visit: http://canopycanopycanopy.com/about. Triple Canopy is an equal opportunity employer. Applicants receive consideration without regard to race, age, ethnicity, religion, gender, national origin, disability or
any other basis prohibited by law.

3D artist
We're an art collective looking for a 3D artist for a couple of projects short-term, and with intention of establishing a long-term relationship for freelance work. Our practice revolves around the contemporary sublime, high-end work that takes glitchy post-internet aesthetics towards a Greek ideal / Hollywood finish.

Requirements:

- Strong rendering skills
- Strong animation skills (some movement is required, although not a lot)
- Ability to collaborate and take an idea further
- Art history knowledge
- Familiar with contemporary art

Salary based on portfolio.

Please apply with portfolio and a short intro about your artistic interests to x@inert.co

Advanced Media Specialist


Position Summary: The Advanced Media Specialist position provides professional services in museum-grade wide-format archival digital printmaking; laser cutting and etching; rapid prototyping/3D printing, and 3D scanning. Organize, facilitate and expedite Advance Media Studio (AMS) service production at the highest quality; assist with service management systems; supervise AMS student employees and communicate with key stakeholders regarding services provided by the AMS.

Qualifications/Required Education: Bachelor's degree in design, engineering, computer science, fine art or related field.

Preferred Education: Master's degree

Required Experience: 2-3 years relevant professional experience providing advanced 2D and 3D enterprise-level production services. Must include experience supporting advanced 2D and 3D imaging applications, archival printing and scanning, laser cutting, 2D and 3D printing.

Preferred Experience: Technical experience in relevant field, e.g., fabrication arts and manufacturing to include 3D modeling, 3D printing, 3D scanning, Class 4 laser systems and digital fine art printing.

Required Knowledge, Skills, and Abilities: (include unique competencies, certification, licenses, etc.): Ability to clearly communicate concepts to a non-technical audience. Excellent organizational, project management and technical skills. Familiarity and Understanding of Adobe Creative Suite (Photoshop, Illustrator, Bridge, Acrobat), EFI RIP, Flextight Scanning Software, Autodesk MAYA, SolidWorks, MeshLab, Blender, Pixoligic ZBrush, Geomagic Studio, Cinema 4D, Rinocerus 3D, netfab Studio, Z Corporation ZPrint for PC, Objet Studio Software and Z Corporation ZScan.

Preferred Knowledge, Skills, and Abilities: (include unique competencies, certification, licenses, etc.): Experience in technical and service support of museum grade digital fine art archival printing and 3D fabrication services.

Quicklink for Posting: www.nyucareers.com/applicants/Central?quickFind=59824

For more information about working at NYU and to apply for this position, visit our website at: www.nyucareers.com. When asked "How were you referred to NYU?", please select the appropriate source from the drop-down menu. We accept online applications only.

EOE/Minorities/Females/Vet/Disabled

Apply Here: http://www.Click2apply.net/zjvkmvt

Whitney Museum of American Art Seeks Full-Time Developer. Immediate Start Preferred. Competitive!
A full-time position is available in the Digital Media department for a Web Developer with a preferred immediate start date. The Digital Media department is responsible for creative direction, content strategy, implementation, and management for all of the Museum?s public-facing digital products, including the museum?s website, visitor app, and digital signage system. The position will last for approximately ten months and bridge the Whitney?s transition to its new downtown location; this is a distinctive time in the history of the institution, which presents exciting opportunities in the digital space. This position reports to the Director of Digital Media.

Requirements:
? BA in computer science preferred; comparable work experience will be considered.
? Strong client-facing communication and project management skills; strong ability to manage personal time, tasks.
? Strong attention to detail.
? Knowledge and interest in 20th-century American art and contemporary art desirable

Required skills (5+ years experience):
? PHP, MySQL, HTML, CSS, Javascript
? Building Drupal (7) sites and modules
? Migrating Content Management Systems
? Ruby on Rails
? Linux server administration, Debian preferred
? Version control, Git preferred

Additional strongly preferred skills:
? Django/Python
? 3rd party API integration (REST, JSON)
? Familiarity with responsive layouts and SASS
? UI/UX

Please send resume, cover letter and salary requirements to: hr@whitney.org

The Whitney Museum of American Art is an Equal Opportunity Employer. The Museum does not discriminate because of age, sex, religion, race, color, national origin, disability, marital status, veteran status, sexual orientation or any other factor prohibited by law. Qualified candidates of diverse ethnic and racial backgrounds are encouraged to apply for vacant positions at all levels. This description shall not be construed as a contract of any sort for a specific period of employment.

Visiting Assistant Professor of Art & Art History (Video/Studio)
Studio Art, Video Artist. We welcome applications for a full-time, one-year leave replacement position at the visiting assistant professor level in the Department of Art & Art History, beginning fall term 2015. Teach beginning and advanced courses in video art as a studio practice focused on the moving image and the introductory studio course that spans theory and practice across artistic media. Contribute to ongoing film and media programming in Golden Auditorium, a state-of-the-art 150-seat theater with 35mm projection. The successful candidate will also contribute one course to Colgate's interdisciplinary Film and Media Studies program and/or the Liberal Arts Core Curriculum. Completion of the MFA is expected prior to or shortly after the date of hire. Five course load.

Letter of application, c.v., three current letters of recommendation, and examples of recent work, publications, as well as students? work must be submitted through https://academicjobsonline.org/ajo/jobs/5344. Examples of recent work can be submitted following the directions supplied by Academic Jobs Online or an included URL. Review of applications will begin March 2, 2015, and continue until the position is filled. Colgate is committed to supporting a changing national student population, and strives to be a community supportive of diverse perspectives, identities, ways of life, and philosophies. Candidates are encouraged to describe in their cover letter their strengths and experiences in teaching diverse student populations and in promoting a diverse and inclusive educational environment. Colgate is an EEO/AA employer; women and candidates from historically underrepresented groups are especially encouraged to apply. Applicants with dual-career considerations can find postings of other employment opportunities at Colgate and at other institutions of higher education in upstate New York at www.upstatenyherc.org.

Tenure-Track Position in Game Design
DESCRIPTION
The Visual Arts & Technology program at Stevens Institute of Technology invites applications for a tenure-track, open rank position, to begin fall 2015, teaching courses in Game Design. In particular, we are interested in candidates whose research and teaching push the idea of games into new territories, are committed to both creative making and a critical dialog about games and play, and whose dynamic teaching can help students succeed professionally. The ideal candidate should demonstrate an eagerness to help build a unique and cross-disciplinary program in Game Design at the undergraduate level, as well as shape our new M.A. program in Game Design. Additional preference will be given to candidates with experience in animation and modeling.

RESPONSIBILITIES
Teach courses across all levels of the undergraduate and graduate curriculum; develop new courses in the candidate?s area of expertise, especially as they overlap with other disciplines across the Institute; help students be technically, aesthetically, and creatively prepared to innovate in a variety of artistic disciplines; advise and mentor undergraduate and graduate capstone projects; maintain an active creative research agenda; and serve on program, College, and Institute service including committee work and advising.

ABOUT STEVENS
Stevens Institute of Technology, located on the Hudson River across from midtown Manhattan, is a small, selective research university with approximately 2,700 undergraduate students in 33 disciplines ranging from engineering, science, humanities and social sciences, visual art and technology, and music and technology. Housed in the College of Arts and Letters, the Visual Arts & Technology program offers a unique Bachelor of Arts degree with a focus on the intersection of technology, art, and design. A growing part of Stevens, the Visual Arts & Technology students work in tandem with programs in Music & Technology, Science and Technology Studies, and other areas across the Institute.

Located a 10-minute subway ride from New York City and a short train ride to Boston, Philadelphia, and the rest of the east coast, Stevens draws some of the most talented and gifted undergraduate students from across the globe.

MINIMUM QUALIFICATIONS
-MFA in art or design, or a terminal degree in a related field
-Demonstrable record of creative and professional achievement in the field
-Ability to teach a range of courses in Game Design at all levels, as well as develop new courses in the applicant?s area of expertise

PREFERRED QUALIFICATIONS
-Terminal degree in Game Design or related fields
-Demonstrable college teaching effectiveness, especially including the graduate level
-Expertise in animation and modeling
-Experience with curriculum development
-Ability to teach additional courses across the art and design curriculum
-Experience mentoring in professional practices and entrepreneurship

Salary: Commensurate with qualifications and experience

To apply:
-Letter of application
-Curriculum vitae
-Teaching statement and list of previously taught courses
-URL of online portfolio
-Names and contact information for three references (no letters needed)

Applicants must fill out an application through the Stevens website here:
http://www.stevens.edu/hr/employment.shtml

Once the application is completed, please email the above materials as a single PDF to Prof Jeff Thompson at jeff.thompson@stevens.edu.

Review of applications will begin immediately but must be received by March 23, 2015 for full consideration.

For further information at Stevens and the Visual Arts & Technology program, please visit:
http://www.stevens.edu
http://www.stevens.edu/cal
http://www.stevens.edu/cal/visualarts

2 Year Visiting Faculty Position - Electronic and Time Based Arts
2 Year Visiting Faculty Position ? Electronic and Time Based Art

Beginning August 2015

Carnegie Mellon University School of Art

The School of Art at Carnegie Mellon University seeks to fill a two year full-time visiting position in the School of Art?s Electronic and Time Based (ETB) area, recently ranked #1 in multimedia by US News & World Report. We are seeking a dynamic individual working in a wide range of media from a critical perspective. Expertise and experience in other media is also desirable. Conceptual strengths, contextual sensibilities, critical inquiry and a multidisciplinary orientation are sought to teach courses, from freshman to graduate level, and to work with an enthusiastic faculty team in developing the ETB area.

The School of Art is one of five schools in the College of Fine Arts, which also includes the Schools of Architecture,
Design, Drama and Music. Its undergraduate and graduate curricula require media, concept, community affiliation, and visual culture exploration as well as university academic study. Areas of concentration include Electronic and Time-Based Work; Sculpture, Installation, and Site-Work; Drawing, Painting, Printmaking and Photography; and Contextual Practice. The School consists of 23 full-time faculty, 10 staff members, about 200 undergraduates and 18 graduate students. In addition to BFA and MFA degrees in Art, interdisciplinary degrees are offered in collaboration with other colleges in the university. The School is actively involved with a variety of unique centers for interdisciplinary arts research and education, including the Frank-Ratchye STUDIO for Creative Inquiry, the Center for the Arts in Society, and the iDeATe (Integrative Design Arts and Technology) program at Carnegie Mellon University.

The university is located in Pittsburgh, Pennsylvania, which has been cited as being the ?Best Arts Destination? among mid-size cities and one of the USA?s most affordable and livable places. In addition to the Carnegie Museum of Art, the Andy Warhol Museum, the Mattress Factory, Pittsburgh Cultural Trust galleries, Pittsburgh Filmmakers and The Pittsburgh Glass Center, the city has a vibrant young art scene that includes many small galleries and alternative exhibition opportunities.

We seek educator-practitioners who work as critical makers in emerging media. We are especially looking for applicants with expertise in some of the following areas:

Storytelling
Critical game making
Physical computing
Digital fabrication
Performance
Animation
Video

The School invites applicants with the following qualifications:

An innovative and creative practice.
An advanced degree or equivalent experience.
University-level teaching experience, preferably beyond teaching assistantships.
Competency in one or more arts-engineering toolkits or technological media: for example, Processing, Arduino, Max/MSP, Unity, web development, multimedia production, cell-culture, etcetera.
An exhibition record of digital/electronic, time-based, and/or other new media work.

Carnegie Mellon is an Affirmative Action/Equal Opportunities employer committed to diversity.

Appointment Levels: Assistant Professor. Position begins mid-August 2015.
Salary and Benefits: Commensurate with experience
Additional Programmatic Information: http://www.cmu.edu/art/

Applications To Include:
- Letter of application with teaching philosophy and statement of creative practice
- Curriculum Vitae
- Names/addresses/telephone numbers of 3 references (no recommendation letters)
- Documentation of artwork. Up to 20 images and up to 10 minutes of video.

Application must be submitted via https://cmuartjobs.slideroom.com by January 31st.

Application review will begin mid-February 2015

College Laboratory Technician - Visual Media
College Laboratory Technician - Visual Media
Job ID: 11688
Location: CUNY City College of New York

GENERAL DUTIES
- Performs highly-skilled laboratory functions and other technical duties in support of coursework.
- Sets up, maintains, and organizes student laboratories
- Assists students with setting up experiments and other learning exercises, and with the use of equipment and materials
- Maintains appropriate safety and hygiene standards
- Maintains required documentation related to laboratory activities
- Manages equipment and materials inventories.

CONTRACT TITLE
College Laboratory Technician

FLSA
Non-exempt

CAMPUS SPECIFIC INFORMATION
The Art Department Visual Media Lab College Laboratory Technician (CLT) will assist with coordination and maintenance of a new Visual Media Lab that will primarily serve the Art History, Studio Art, and Art Education areas of the Art Department. The CLT will report to the Art History Program Director and be responsible for the maintenance, and troubleshooting of lab and classroom computers, printers, networks, and software for art, art history, and design programs. The CLT will assist lab users, hire and supervise student lab assistants, manage equipment checkout, and monitor Art History classrooms for maintenance and upkeep of equipment. She/he will handle all student and faculty image-scanning requests and provide support for art library databases such as ArtStor and SharedShelf and for departmental websites. The CLT will also provide basic training and support instructions
for students in Art History, Studio Art, and Art Education students; provide media lab support for faculty
and the department. The position includes providing support for the Art History program and other
areas; assisting with related instructional activities; and orienting student and new instructors in the use of the facilities/equipment. The CLT will also perform any other related tasks assigned by the Art History Program Director.

MINIMUM QUALIFICATIONS
High School Diploma with a minimum of four years' related experience. Additional education may be used to meet the experience requirement: an Associate degree may be substituted for two years experience, and a Bachelor's degree may be substituted for four years experience.

OTHER QUALIFICATIONS
City College experience preferred. A strong background in Art History and/or Fine Art. An MA or MFA degree is strongly preferred. The position requires strong interpersonal, leadership, and management skills, organizational ability with attention to detail and the ability to develop and implement organizational procedures and policies, excellent writing and oral communication skills, and technical expertise including server maintenance, screen calibration, the use of Powerpoint, various Adobe Creative Suite software (especially Photoshop, Lightroom, and Camera Raw), Corel Draw, AutoCad, FileMaker, and Excel. Candidates should be able to guide students with workflow from file input and scanning to file preparation. Knowledge of video editing software such as Final Cut Pro or Premiere is also preferred and an understanding of print drivers, print software, printer maintenance.

COMPENSATION
Commensurate with qualifications and experience.

BENEFITS
CUNY offers a comprehensive benefits package to employees and eligible dependents based on job title and classification. Employees are also offered pension and Tax-Deferred Savings Plans. Part-time employees must meet a weekly or semester work hour criteria to be eligible for health benefits. Health benefits are also extended to retirees who meet the eligibility criteria.

HOW TO APPLY
If you are viewing this job posting in CUNYfirst, please click on "Apply Now" on the bottom of this page and follow the instructions. If you are viewing this job posting externally, please apply as follows:

- Go to www.cuny.edu and click on "Employment"
- Click "Search job listings"
- Click on "More search options"
- Search by Job Opening ID number
- Click on the "Apply Now" button and follow the instructions.

PLEASE NOTE THAT YOU MUST UPLOAD A COVER LETTER AND RESUME AS ONE DOCUMENT IN ANY OF THE FOLLOWING FORMATS: doc, .docx, .pdf, .rtf, or text format.

CLOSING DATE
Position open until filled with resumes to be reviewed 1/21/15.

JOB SEARCH CATEGORY
CUNY Job Posting: Managerial/Professional

EQUAL EMPLOYMENT OPPORTUNITY
We are committed to enhancing our diverse academic community by actively encouraging people with disabilities, minorities, veterans, and women to apply. We take pride in our pluralistic community and continue to seek excellence through diversity and inclusion. EO/AA Employer.

Post-Doc Position/Wissenschaftliche/r Mitarbeiter/in

Job Advertisment - Museum für Naturkunde Berlin
(German version below)



Our Mission: Discovering and describing life and earth - with people, through dialog.

The Berlin Natural History Museum is an integrated Research Museum of the Leibniz Society recognised for its excellence, international presence and globally networked research infrastructure. It is active in three closely linked fields: collections-based research, collections development, and research-based public outreach and education.

Job Category: Post-Doc Position

Hours: Part-Time (75%)

Time Period: Third party funding, starting from April 1st, 2015 limited to 24 months

Pay: E13 TV-L Berlin

Background to work environment:
The position is situated in the project ?Mobile Objects? within the DFG Cluster of Excellence Image Knowledge Gestaltung. ?Mobile Objects? is a joint cooperation between the Humboldt-Universität zu Berlin Department of History, the Humboldt-Universität Collections, the Ibero-American Institute and the Museum for Naturkunde Berlin. It addresses shifting concepts and conditions of mobility of scientific objects since the post-war era (https://www.interdisciplinary-laboratory.hu-berlin.de/en/base-projects/mobile-objects).

Responsibilities:
The scope of activities in this post includes the development and execution of a research project centering on the topic: ?Political object mobility. Natural history collections in Berlin?s post war era.? Close collaboration and exchange with members of the base project ?Mobile Objects? are required.

Requirements:
? Successfully completed university studies and a doctoral degree in one of the following disciplines: History of Science, Art History, History, Literary and Cultural Studies, Media Studies, Ethnology, Sociology, Science Studies
? Knowledge of discussions and literature on material culture
? Familiarity with the history of Berlin?s natural history collections
? Familiarity with the relevant archives
? Excellent reading comprehension skills in German
Experience working in an interdisciplinary research context as well as strong team and communication skills are preferred.

Note:
The Museum für Naturkunde Berlin is an equal opportunity employer. Women and applicants with disabilities are explicitly encouraged to apply. Applications should be sent by 06.02.2015, citing job advertisement No. 02/2015 to: Museum für Naturkunde Berlin, Personalreferat, Invalidenstrasse 43, 10115 Berlin. Printed applications will not be sent back. Therefore, only copies of important documents should be submitted.

----------------------------------------------------------------------------------------------------

Ausschreibung



Unsere Mission: Wir erforschen das Leben und die Erde im Dialog mit den Menschen.

Das Museum für Naturkunde Berlin (MfN) ist ein exzellentes und integriertes Forschungsmuseum der Leibniz-Gemeinschaft mit internationaler Ausstrahlung und global vernetzter Forschungsinfrastruktur. Es ist auf drei eng miteinander verzahnten Feldern tätig: der sammlungsgestützten Forschung, der Sammlungsentwicklung und -erschließung und der forschungsbasierten Öffentlichkeits- und Bildungsarbeit.

Bezeichnung: Wissenschaftliche/r Mitarbeiter/in

Arbeitszeit: 75 % v.H.d. regelm. wöchentlichen Arbeitszeit

Befristung: Drittmittelfinanzierung, ab 1. April 2015 befristet für 24 Monate

Entgeltgruppe: E13 TV-L Berlin

Die Stelle ist im Rahmen des DFG-Exzellenzclusters Bild Wissen Gestaltung im Basisprojekt ?Mobile Objekte? angesiedelt, das zusammen mit dem Institut für Geschichtswissenschaften und den Universitätssammlungen der Humboldt-Universität zu Berlin sowie dem Ibero-Amerikanischen Institut durchgeführt wird und sich mit verändernden Mobilitätskonzepten und -bedingungen von wissenschaftlichen Objekten seit der Nachkriegszeit beschäftigt (https://www.interdisciplinary-laboratory.hu-berlin.de/de/basisprojekte/mobile-objekte).

Aufgabengebiet:
Die Aufgabe ist die Entwicklung und Durchführung eines Forschungsprojekts zum Thema ?Politische Objektmobilität. Naturkundliche Sammlungen im Berlin der Nachkriegszeit?. Dabei werden die Zusammenarbeit und enger inhaltlicher Austausch im Basisprojekt ?Mobile Objekte? vorausgesetzt.

Anforderungen:
? Abgeschlossenes wissenschaftliches Hochschulstudium und Promotion in einer der folgenden Disziplinen: Wissenschaftsgeschichte, Kunstgeschichte, Geschichte, Literatur- und Kulturwissenschaft, Medienwissenschaft, Ethnologie, Soziologie, Wissenschaftsforschung
? Kenntnisse der Diskussionen zur materiellen Kultur
? Vertrautheit mit der Geschichte der naturkundlichen Sammlungen Berlins
? Kenntnisse der relevanten Archive
? Sehr gute Englischkenntnisse in Wort und Schrift
Erwünscht sind darüber hinaus Erfahrungen in interdisziplinären Arbeitszusammenhängen sowie ausgeprägte Team- und Kommunikationsfähigkeiten.

Zur Sicherung der Gleichstellung sind Bewerbungen qualifizierter Frauen besonders willkommen.
Schwerbehinderte Bewerber/innen werden bei gleicher Eignung bevorzugt. Bewerbungen mit den üblichen Unterlagen (Lebenslauf, Zeugnisse) sowie einem Anschreiben mit Erläuterungen zu Ihrer Erfahrung sind bis zum 06.02.2015 unter Angabe der Kennziffer 02/2015 an: Museum für Naturkunde, Personalreferat, Invalidenstraße 43, 10115 Berlin zu richten. Bitte beachten Sie, dass eine Rücksendung von Unterlagen und Bewerbungsmappen nur mit beigefügtem Rückumschlag erfolgt. Zu unserer Entlastung bitten wir Sie von der Zusendung von Bewerbungsmappen abzusehen, und mit der Bewerbung ausschließlich Kopien in einfacher gehefteter Form einzureichen.

Contract Faculty Position - Visual Communication Design and Graphic Design, School of Art
Contract faculty position available August 21, 2015. Responsibilities: teach four studio classes each semester to undergraduate BFA Visual Communication Design students, Web Design, Graphic Design Studio, and Intro to Computer Art; engage in professional practice, research, and activities related to the discipline; contribute to curriculum development and departmental service. Candidates for searches must have current authorization to be employed in the U.S. without employer sponsorship. For more information, please go to http://www.bsu.edu/hrs/jobpostings

Ball State University is an equal opportunity, affirmative action employer and is strongly and actively committed to diversity within its community.

Minimum qualifications: M.F.A. degree in Graphic Design or interactive design emphasis; evidence of teaching potential; Apple platform expertise; evidence of exceptional Web design skills; expertise with current Adobe Creative Suite, current web trends, Dreamweaver, Flash, HTML, CSS, and other relevant web languages; evidence of appropriate professional and/or creative activity in design; understanding of design methodology, conceptual approaches, and various design processes as well as practical applications in a variety of media and mediums. Preferred qualifications: documented teaching and professional experience; broad knowledge of contemporary issues in visual culture in the 21st century as it prepares students for careers in the evolving practice of design. Candidates for searches must have current authorization to be employed in the U.S. without employer sponsorship.

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